Reign of Turmoil

Four Kingdoms at war. Magic, Monsters, Castles, and Warriors all fighting for their Rulers. Pick you Kingdom, Race, Class and Weapons and join the fray.
 
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 Stats and how they work

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Azalea
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Posts : 162
Join date : 2013-02-10

Character sheet
Character, Class, Jobs, Weapons Level:
Weapon and Armor Damage and Resistance:
Spells and Abilities:

PostSubject: Stats and how they work   Sun Feb 10, 2013 8:25 pm

You are given 50 points to start with, put anywhere you want. Every time you level your Character (not Class or Job), you are given 4 points to put where you choose.

Strength – how much damage bonus you can do: Every 10 points in strength gives you one damage on top of your weapon/hand to hand attack. How much weight you can carry: every point = 10lbs

Agility – speed that you can dodge. Every 10 agility gives you 1 point dice roll of dodge.

Magic – each point is 5 mana, used for spells

Stamina – each point is 5 energy, used for non-magical abilites

Health – each point is 10 Hit Points


Human – Must have at least 6 points in Health
Dwarf – Must have at least 6 points in Stamina
Light Elf – Must have at least 6 points in Magic
Dark Elf– Must have at least 6 points in Magic
Centaur – Must have at least 6 points in Agility
Minotaur – Must have at least 6 points in Strength
Orc – Must have at least 6 points in Agility
Ogre – Must have at least 6 points in Strength


Last edited by Azalea on Sat May 04, 2013 3:55 pm; edited 1 time in total (Reason for editing : added str weight carrying, took out agility usage with weapons)
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