Reign of Turmoil
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Reign of Turmoil

Four Kingdoms at war. Magic, Monsters, Castles, and Warriors all fighting for their Rulers. Pick you Kingdom, Race, Class and Weapons and join the fray.
 
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 PreMade Abilities

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Azalea
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Azalea


Posts : 163
Join date : 2013-02-10

Character sheet
Character, Class, Jobs, Weapons Level:
Weapon and Armor Damage and Resistance:
Spells and Abilities:

PreMade Abilities Empty
PostSubject: PreMade Abilities   PreMade Abilities Icon_minitimeSun Jul 07, 2013 4:26 pm

Every Character gets one Spell or Ability from the Premade section every 10 Class Levels, starting with 1, 10, 20, etc.  There are 5 already chosen for each class, choose your remaining 6 from the lists.  The order which you get these, is up to you.


Abilities
(require Energy)

Buffs For Either Agility or Strength Based Characters

Name: Enhanced Weapon Damage
Type: Buff
Weapon Type: All weapons except Magic
Energy Cost: 5 Energy to create Buff +5 every 5th Class Level (5 at lvl 1, 10 at lvl 5, 15 and lvl 20, 20 at lvl 25), plus whatever is needed to give normal attacks/abilities
Charging Time: 1 post Charge, effect starting your next post
Duration of Effect: 3 Posts
Cooldown: 4 posts
Stat Requirements: 10 Agility or 10 Strength
Training Level Requirement: 1 in any weapon
Class Level Requirement: 1
Area of Effect: self-buff
Primary Effect: Adds 50% to all physical attack's damage (including any Damage-Over-Time that are placed during effect for the remainder of the 3 posts, then the Damage-Over-Time is reduced to its original damage)
Secondary Effect: None
Description: Your hands glow faintly during the casting and duration of the Buff.  This Buff adds 50% more damage from all physical attacks from weapons and abilities
RP Sample: Feeling power fill my body, I know my next few attacks will cause more damage than before.  Enhanced Weapon Damage is just for that.  My sword did 20 damage before, but now it will be 40 for 3 posts… starting with my next post  

Name: Reduced Physical Damage
Type: Buff
Weapon Type: N/A
Energy Cost: 5 Energy to create Buff +5 every 5th Class Level (5 at lvl 1, 10 at lvl 5, 15 and lvl 20, 20 at lvl 25)
Charging Time: 1 post Charge, effect starting your next post
Duration of Effect: 3 Posts
Cooldown: 4 posts
Stat Requirements: 13 Agility and 13 Stamina
Training Level Requirement: 1 in any weapon or Hand to Hand
Class Level Requirement: 10
Area of Effect: Self-Buff
Primary Effect: Reduces Physical (not magical) Damage by 50% once armor is broken.  Cannot be cast on while you have no armor that is broken (a chest peice that is ready to break but not yet).  If you still have pants that are ok but your chest piece is broke, then you can cast it.
Secondary Effect: None
Description: Through training your body, you have strengthened it, made it more agile, and become more hardened to pain.  You can now, for a duration of 3 posts, reduce the damage done my physical attacks (not magical).  You can be moving while using this Ability.
RP Sample: His sword finally managed to pierce through my chest armor, and I was now vulnerable.  I leaped backward trying to get more than 1 pace from his sword's range, readying for my next move, and his.  Now I cast Reduced Physical Damage on myself, making myself take 50% less damage on my hit points.  Now I just have to kill him before he gets me down to 0... if I can.

Name: Enhanced Dodge
Type: Buff
Weapon Type: N/A
Stamina Cost: 5 energy +2 every even class level starting with 2
Charging Time: Immediate effect
Duration of Effect: 2 posts
Cooldown: Class level 1-50 = 2 posts cooldown, Class level 51-100 = 4 posts cooldown.
Stat Requirements: 10 Agility
Training Level Requirement: N/A
Class Level Requirement: 1
Area of Effect: Self target
Primary Effect: +1 to Dodge Dice Roll, +1 every 5th Class level starting with 1, 5, 10, 15, etc.
Secondary Effect: None
Description: Your arms and hands begin to glow with a golden light (go watch the movie The Last Dragon lol).  You are faster and more agile, making it easier for you to dodge attacks for a short period of time.  Can be moving while casting and in effect.
RP Sample: As he held my head in the barrel of water, trying to get me to admit that he was the Master, I see flashes of my past.  I see people and times that hadn’t connected to me until just then.  And I realized… I am the Master.  He lifted my head out of the water and asked me one more time, “Who’s the Master?!”  And I smiled at him and said, “I Am.”  Infuriated he attacked, but my arms and hands began to glow and I easily dodged him.  I found myself easily evading his attacks.  I was moving so fast that it appeared my body had an after-image.  Now it was my turn to attack. (LOL, I love that movie.  Go watch it! The Last Dragon… I need some Bruce Leeroy lol)

Name: Reduced Energy Burn
Type: Buff
Weapon Type: All weapons and Hand to Hand
Stamina Cost: 5 energy, + 2 every even class level starting with 2
Charging Time: Immediate effect
Duration of Effect: 3 posts
Cooldown: 5 posts
Stat Requirements: 18 Agility, 18 Strength
Training Level Requirement: 8 in whichever Weapon or Hand to Hand you are using
Class Level Requirement: 5
Area of Effect: Self target.  Range dependent on the Weapons
Primary Effect: All Weapon and Hand to Hand attacks take 50% less energy to use.  This does not apply to any Ability’s Energy, just the actual Weapon or Hand to Hand attacks
Secondary Effect: None
Description: No outward appearance of Ability.  Can be done while moving.
RP Sample: This was going to be a long fight and I needed to conserve my Energy.  I cast Reduced Energy Burn, and now my attacks take half the Energy they used to (rounded to the nearest whole number).  Now I can continue fighting for a bit longer than before.  

Name: Enhanced Armor Resistance
Type: Buff
Weapon Type: N/A, works with all armor types
Stamina Cost: 4, +3 every even Class level starting with 2
Charging Time: 1 post charge
Duration of Effect: 3 posts
Cooldown: 4 posts
Stat Requirements: 7 Agility
Training Level Requirement: N/A
Class Level Requirement: 5
Area of Effect: Self target.  Range is your own body.
Primary Effect: +1 physical damage resistance per piece of armor, +1 more every even Class level starting with 2.
Secondary Effect: Improves Armor’s Health by 2, +1 more every even Class level starting with 2
Description: Each piece of armor you are wearing seems to shine a little bit (yes even Cloth and Leather will take on a shimmery or polished type of look).  This Ability increases each piece of armor you are wearing by 1 (+1 every even Class level starting with 2).  You can do it while moving and you do not have to touch anything.
RP Sample: My opponent was hitting for too much damage and my armor wouldn’t hold out for too much more of this.  I activate Enhanced Armor Resistance and my Chest piece, my 2 Arm Guards, my 2 Gloves, and my leather pants get an increase of 1 armor and 2 Armor’s Health, just enough for me to hold out as I deal the final blow, ending this fight.
 

Agility Based Abilities

Agility Based Buffs

Name: Speed of Body
Type: Self-Buff
Weapon Type: Standard Sword size and smaller to Hand-to-Hand (can be Axe or Mace, even types of staffs, etc. just depends on the size and if it is Agility Based or not.  Bows fall into this category)
Energy Cost: 5 Energy for first phase, 75 Energy for 2nd phase, 150 Energy for 3rd phase (may be altered at later date when we get characters up to that level and see what seems fair)
Charging Time: 1 post charge, effect for next post
Duration of Effect: 3 posts
Cooldown: 3 posts
Stat Requirements: 12 Agility
Training Level Requirement: 1 training in whatever weapon or hand to hand
Class Level Requirement: 1 for phase one, 50 for phase 2, 100 for phase 3
Area of Effect: self
Primary Effect: Class lvl 1-49 can attack twice in one post with a Standard Sword size weapon or smaller all the way to Hand-to-Hand, Class lvl 50-99 for 3 times in one post, Class lvl 100 for 4 times in the one post
Secondary Effect: none
Description: Your hands glow faintly for duration of cast and duration of effect.  This ability increases the amount of times you can attack with weapon or ability in one post (does not affect how long another ability takes to charge, just how many different ones you can do at the same time, or the same one X amount of times).   Can charge this on the run
RP Sample: He would be dead soon, but it wasn’t soon enough, I needed to use First Aid on my teammate but can’t while I’m fighting this monster.  Using Speed of body on myself, I ready myself for my next attack.  2 more posts of attacking 3 times each should have him seeing Limbo.  (being Class level 50, you can attack 3 times in one post for 3 posts when using this ability)

Name: Achilles Heel
Type: Buff
Weapon Type: All
Energy Cost: 4.  +4 every 5th Class Level
Charging Time: 1 post charge, effect in posts to follow
Duration of Effect: 3 posts
Cooldown: 3 posts
Stat Requirements: 12 Agility
Training Level Requirement: 1 Any Weapon training
Class Level Requirement: 1
Area of Effect: Self-Buff
Primary Effect: ability to see weak spots and do 50% more damage from physical attacks
Secondary Effect: None
Description: Your eyes glow slightly when you are able to visualize a target’s weak points.  You are able to see those places and do 50% more damage from physical attacks and abilities.
RP Sample: Activating Achilles Heel lets me see certain places in his armor that are weaker than others, joints and eyes, all kinds of places that are aching for an attack.  In my next attack, I’ll aim for one of those and my damage that was 10 will be 15 because of the Ability.

Agility Based Attacks

Name: Pressure Points – Damage Over Time
Type: Attack
Weapon Type: Hand to Hand/Fist Weapons, Daggers
Stamina Cost: 10 energy, +5 every 5 class levels starting with 5
Charging Time: Immediate effect
Duration of Effect: 3 posts
Cooldown: Can be used up to 3 times during the Duration, but after that it’s not usable in that Battle again
Stat Requirements: 40 Agility
Training Level Requirement: 30 Hand to Hand
Class Level Requirement: 40
Area of Effect: Max of 2 targets per post (1 per hand), so… 6 people Max.  Range is the length of your arms.
Primary Effect: Damage over Time of 2 points for 4 posts and 2 more damage every 5 class lvls.  Can continue to stack more than one PP-DoT until Ability’s duration runs out (damage over time will continue until that runs out 4 posts after last attack)
Secondary Effect: None
Description: Agility based fighters who are using hand-to-hand, fist weapons, or daggers can Buff with this ability.  Must have one hand with fingers free.  In each individual post, you can attack 2 different people with both hands, but you cannot use both hands on the same person.  Adds Pressure Points – Damage over Time of 2 points for 4 posts and 2 more damage every 5 Class levels starting at level 5.  Can continue to stack more than one PP-DoT until Ability’s duration runs out (damage over time will continue until that runs out 4 posts after last attack.  Ex. 1st duration = 4 posts of damage, 2nd duration = 3 remaining from 1st and 4 posts of damage, 3rd duration = 2 remaining from 1st post, 3 remaining from 2nd post, and 4 posts of damage).  You touch the target with your fingers and apply pressure to certain spots, causing Damage Over Time.  Can be moving while doing it, must touch your target.  
RP Sample: With one hand holding my dagger, I sheath my other one.  Now my hand is free to activate Pressure Points – Damage Over time (PP –DOT).  I get close enough to my target, and quickly, before they know what I’m doing, I grab their hand.  Putting just enough pressure to cause pain that will last, I release quickly, skirting away from their sword’s reach.  Now for 4 posts, they will have 2 points of Damage Over Time.  Now, to do it again with my next attack.  


Strength Based Abilities

Strength Based Buffs

Name: Reduced Weight of Weapons
Type: Self-Buff
Weapon Type: Long Sword size and Larger (can be Axe or Mace, etc. just depends on the size and if it is Strength Based)
Energy Cost: 5 Energy for first phase, 75 Energy for 2nd phase, 150 Energy for 3rd phase (may be altered at later date when we get characters up to that level and see what seems fair)
Charging Time: 1 post charge, effect for next post
Duration of Effect: 3 posts
Cooldown: 3 posts
Stat Requirements: 12 Strength
Training Level Requirement: 1 training in whatever weapon
Class Level Requirement: 1 for phase one, 50 for phase 2, 100 for phase 3
Area of Effect: self
Primary Effect: Class lvl 1-49 can attack twice in one post with a Long Sword size weapon or Larger, Class lvl 50-99 for 3 times in one post, Class lvl 100 for 4 times in the one post
Secondary Effect: none
Description: Your hands glow faintly for duration of cast and duration of effect.  This ability increases the amount of times you can attack with weapon or ability in one post (does not affect how long another ability takes to charge, just how many different ones you can do at the same time, or the same one X amount of times).   Can charge this on the run
RP Sample: He would be dead soon, but it wasn’t soon enough, I needed to use First Aid on my teammate but can’t while I’m fighting this monster.  Using Reduced Weight of Weapons on myself, I ready myself for my next attack.  2 more posts of attacking 3 times each should have him seeing Limbo.  (being Class level 50, you can attack 3 times in one post for 3 posts when using this ability)


Misc.

Name: Taunt
Type: Misc.
Weapon Type: N/A
Stamina Cost: 4, +2 every even Class level starting with 2
Charging Time: Immediate effect
Duration of Effect: They will get UnTaunted if someone does twice as much damage as you or if someone Taunts them after you.
Cooldown: None
Stat Requirements: 10 Agility, 12 Strength
Training Level Requirement: 5 in any Weapon or Hand to Hand
Class Level Requirement: 1
Area of Effect: Single target.  Must be within 30’ of target.
Primary Effect: Gets NPC monsters/creatures to attack you instead of your allies
Secondary Effect: None
Description: Can be any type of taunting you want: Na-na-na-na-boo-boo, Yo Mama jokes, Bruce Lee’s come and get me hand flick, etc., you can play around with it yourself.  Can be moving while activating.  Do not have to touch the target.
RP Sample: The two brigands that came out of the woods and attacked us had split up, one attacking me, the Valkyr, and the other attacking my partner, an Archer.  She wouldn’t be able to handle the hits, so I Taunt the brigand off of her by calling out, “Hey you! Fatty, are you so weak that you have to attack a woman?!  You Pansy!”  Just as I planned, he became mad at my insult and started attacking me, now they were both on me and she was free to attack at a range that was more suitable to her.

Name: Mana Redistribution
Type: Misc.
Weapon Type: N/A
Stamina Cost: 3, +2 every even class level starting with 2
Charging Time: 1 post charge
Duration of Effect: 1 post
Cooldown: Once per battle
Stat Requirements: 10 Agility or Strength, 5 Magic
Training Level Requirement: 2 Magic
Class Level Requirement: 5
Area of Effect: Self target
Primary Effect: Transfers an amount of your Mana to either your Energy or your Hit Points.  It can be all your Mana or just some, but remember that you can’t do it again in the same battle and you can’t go above your max Energy or Hit Points.  And you cannot put some in Energy and the rest in Hit Points, one or the other, not both.  
Secondary Effect: None
Description: Your body glows slightly with the color of your magic, as you drain your Mana into your Energy/Hit Points, that glowing fades away.  This ability can tap into your Mana and transfer it into Energy or Hit Points (cannot go above max points and cannot go into both areas, can take all the Mana or just some).  You can be moving while activating this ability.  
RP Sample: His magic resistance was too high my spells wouldn’t work even if I tried them.  So I must battle with my sword without any magic assistance.  I had taken quite a few hits so far, and since I wasn’t using it anyways, I tap into my Mana with Mana Redistribution, giving all but 5 Mana points to my Hit Points.  Now I may be able to last long enough to kill him.
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