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 Tattoos; What, Why and Template

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NPC



Posts : 73
Join date : 2013-04-27

PostSubject: Tattoos; What, Why and Template   Sat Jun 07, 2014 4:11 pm

Tattoos

Tattoos are based on what Class you are and are magically placed there by either your temple's priest (Valkyr, Scion, Necromancer, Druid) or the Classroom's magic trainer (everyone else).  You can make them personalized by what kind of character you are from your history or what magic you use, but the Class is important with when you get them and if you change your Class they vanish.


Tattoo's Rules are simple:
- No you may not have a tattoo of a penis on your face, or Anything vulgar.  Keep it clean people...
- You can add 1 tattoo per 10 Class levels, starting at 10
- They can be any size from a soda can diameter to a full arm/leg... but remember you can have 10 and if you do a full arm, arm, leg, leg, chest, back on the first six, you wont have room for 4 more.
- If you change your Class, they vanish and your new class starts at level 1 so you have to get to level 10 in that Class before you can get your first tattoo regardless of your character level.


What the Tattoos do is generally different per class:

There are some guidelines/hints, but feel free to make something up, as long as it goes with your class and who you are, ask for permission from an admin and we'll see how it goes; we know that not all people are the same and wont necessarily fight the same, hence the ability to make them up... just seek approval before hand

All Classes can use a Tattoo to summon a weapon (whether that is the best use or not, you can still do it).  Also All Classes can use Tattoos to increase their Stats, again, whether or not it is best for you... is up to you.

These are very basic guidelines for each Class, remember you can do whatever you want within reason if it goes with your Class and Character:

Knight - deals with your weapons and fighting, can summon weapons from within your body or enhance the ones you have, or gain higher stats for a certain duration

Barbarian - deals with your weapons and fighting, can summon weapons from within your body or enhance the ones you have, or gain higher stats for a certain duration

Mercenary - deals with your weapons and fighting, can summon weapons from within your body or enhance the ones you have, or gain higher stats for a certain duration

Valkyr - deals with your weapons and fighting, can summon weapons from within your body or enhance the ones you have, or gain higher stats for a certain duration, you also have magic things you can do... say have a spell or something stored in a tattoo so that you can cast it without casting time or mana cost, that kind of stuff

Mage - deals with your magic mostly, can have a weapon summoned from a tattoo, but you may want to store spells more than weapons.  can cast a tattooed spell without casting time or mana cost, etc. can also boost your own stats

Healer - deals with your magic mostly, can have a weapon summoned from a tatoo, but you may want to store spells more than weapons.  can cast a tatooed spell without casting time or mana cost, etc. can also boost your own stats

Rogue - deals with mostly weapons and abilities, can summon weapons from the, can have poisons stored in them to be coated onto your weapons.  can aid in your stealth, etc.

Archer - deals with your weapons and abilities mostly, can have excess arrows stored in tattoos, or different types, can create fire to make flaming arrows, things like that.  also can boost your own stats or abilities to increase your damage or range, etc.

Scion - deals with your magic mostly, can have a weapon summoned from a tattoo, but you may want to store spells more than weapons.  can cast a tattooed spell without casting time or mana cost, etc. can also boost your own stats

Necromancer - can have summoned creatures from Limbo in the tattoos, boost your abilities and stats, boost your magic, etc.

Monk - deals with your fighting and hand to hand abilities, can have summoned fist weapons, or boost your speed or damage with increased stats, etc.

Elementalist - deals with your magic mostly, can have a weapon summoned from a tattoo, but you may want to store spells more than weapons.  can cast a tattooed spell without casting time or mana cost, etc. can also boost your own stats

Beast Master - you can summon animals from your tattoos, or weapons, or abilities.  can increase your stats.  can have one that gives you an animal's ability (as long as it's an animal you have tamed before), etc.

Druid - you can summon an animal of your god type, can increase your own abilities and stats.  can gain one animal's ability even while still in a different form, etc.


Template:

Name: (of tattoo, optional, Pain's Tears, Revenge of the Sith, whatever)
Does: (summon a weapon, boost your agility, etc. give details, how much does it boost, any side effects)
Duration: (how long does it's power last)
Cooldown: (how long before you can use it again, and there will always be a cooldown)
Requirements: (if summoning a weapon, you must own that weapon; if summoning a spell, you must be able to use that spell, etc.)
Appearance: (what does it look like, where is it on your body)
Creator: (your name, other's must seek your approval before taking this tattoo)
Picture: (please put a picture if possible... it will help a lot)
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